Working closely with Gaylord Industries, we produced a product visualization video for the EL Series Hoods. Tasks included kitchen design, modeling, lighting, water simulation, air simulation, compositing, editing, and audio. Video is played at tradeshows around the U.S. and utilized as a valuable sales tool.
Deep Sky was tasked with replacing decades-old equipment photography with realistic 3D renderings for PPM Technology. This included rendering multiple camera angles and 360 turnarounds used for brochures, trade shows, and their website. Working closely with PPM Tech, we began by importing Solid Works models into 3D Studio Max and shared previews with the client allowing their engineers to make … Read More
Deep Sky was recently tasked with producing a motion graphic parallax animation for R/WEST’s client FLIR. The project included additional concept and storyboards, 3D modeling, vray lighting, water simulation, 3D animation, motion graphics and compositing. The result – slick engaging animation with vertical parallax environment transitions that showcase the FLIR FX product’s usability and durability. Direct communication with project manager … Read More
The 5D Universe is the opening segment for ‘Origins: Life of the Universe’. Created Burmer Music and The Composition Lab. It’s a new concept you may not find on the web and yet to be visualized by an artist. We were excited to tackle this incredible visualization! It took a lot of brainstorm collaboration and animation tests to achieve this … Read More
To show off their proprietary new Rotary Reactor for batch ALD processing, Lotus AT enlisted Deep Sky to produce this 3D visualization highlighting the machine’s innovative design elements. At the time, the physical reactor had not been built yet, and there was no CAD model to go off of. So, we had to build out the 3D model by taking … Read More
We built this custom smart city landscape for Johnson Controls International showcasing a variety of industries the company is helping to transform. We began by sketching out the ideal city with sections targeting industries. Once this layout was approved, we modeled roadways, then landscape, and placeholder buildings. Building textures and tree scatterings were completed after the building and parking lots … Read More