Working closely with Gaylord Industries, we produced a product visualization video for the EL Series Hoods. Tasks included kitchen design, modeling, lighting, water simulation, air simulation, compositing, editing, and audio. Video is played at tradeshows around the U.S. and utilized as a valuable sales tool.
Deep Sky was tasked with replacing decades-old equipment photography with realistic 3D renderings for PPM Technology. This included rendering multiple camera angles and 360 turnarounds used for brochures, trade shows, and their website. Working closely with PPM Tech, we began by importing Solid Works models into 3D Studio Max and shared previews with the client allowing their engineers to make … Read More
Deep Sky was recently tasked with producing a motion graphic parallax animation for R/WEST’s client FLIR. The project included additional concept and storyboards, 3D modeling, vray lighting, water simulation, 3D animation, motion graphics and compositing. The result – slick engaging animation with vertical parallax environment transitions that showcase the FLIR FX product’s usability and durability. Direct communication with project manager … Read More
The 5D Universe is the opening segment for ‘Origins: Life of the Universe’. Created Burmer Music and The Composition Lab. It’s a new concept you may not find on the web and yet to be visualized by an artist. We were excited to tackle this incredible visualization! It took a lot of brainstorm collaboration and animation tests to achieve this … Read More
You’ll never look at one of Nike’s high-performance shoes the same way again. With our modeling, we were able to visually show you a piece of sportswear layer-by-layer, component-by-component, so you can understand why the experts at Nike designed that shoe or product the way they did.We’ve done some great projects with Nike that are all over the Web and … Read More
We had the opportunity to work with Nike’s apparel prototypes and schematics for 10 new NPC college team uniforms. We scanned, modeled, and textured 10 helmets, shoes, socks, pants, shirts, and gloves – all in three weeks. Additionally, we modeled, rigged and animated a custom football player and placed in a stadium environment.