We worked with Giro on their 2020 Bike lineup from photography to CGI rendering. Early on we found traditional box modeling wouldn't work for Giro's sleek shoe designs. In order to be on-model, we began by 3D scanning each shoe and scanning all material textures. Since 3D scanning geometry is very dense and creates unwanted artifacts, we only reference the scanned geometry to recreate topology, so CGI materials and lighting behave accurately. Generally, we're provided CAD files for shoes, so this particular project required our team to adapt new techniques in order to meet a tight deadline, budget, and have no Photoshop clean-up.
Click here to view our 3D Imperial Shoe Visualization.
Client: Giro Sports
Production Company: Deep Sky
Producer: Jared Hobbs
Project Manager: Elliott Bynum
3D Artist: Esli Becerra
3D Artist: Geoffrey Nakanishi
3D Artist: Michael Johnson
3D Artist: Joe Antico
3D Scanning
3D Modeling
3D Texturing
3D Lighting
3D Rendering