We collaborated with Dunedain to create a VR application that educates users on new physics and a new atomic structure. The concepts and white papers were difficult to describe and only a few illustrations were available. After weeks of education and conceptual drawings we began modeling all assets from protons to elements such as silicon. Each element has its own power source and vortex tube. Dunedain’s goal wasn’t to just visualize a new atomic structure, rather show how protons and hydrogen vortexes behave. This leads to showing how water and air can be cleaned and reset to its original state after they’ve been polluted.
Once our 3D models and animation effects were completed within Unity, more complex interactions, menu systems, and multi-user VR headsets were developed, specially for the Oculus. Additionally, we built custom machines to run the application for the multi-user experience.
Director: Len Murray
Studio: Deep Sky / Giant Astronaut
Producer: Jared Hobbs
Lead Developer: Seth Chaffee
3D Modeling: Kevin Atkins
3D Modeling: Elliott Bynum