It doesn’t take much to make Cam Newton look like a superhero on the field, but we thought we’d give him a little extra boost. After animating in Maya, our team put some extra loving care into the sim of his cape to make sure it reacted to Cam’s movements accurately. We used ZBrush to sculpt him and the defenders, Cinema 4D for VFX and rendering, and After Effects for compositing.
Client: Bleacher Report
Studio: Deep Sky
Producer: Jared Hobbs
Art Director: Barret Thomson
Technical Director/Modelor: Elliott Bynum
Texturing: Geoffrey Nakanishi
Rigging: Glauber Belo
Character animation: Caleb Rankin
Lighting/FX/compositing: Esli Becerra
Storyboarding
Concept design frames
3D character developing
3D modeling
Rigging
Animation
3D effects
Compositing
Audio